1) I started playing Starfinder, through the Starfinder Society. It's challenging to travel 40 min, meet new people on a rotating basis, and play a game that I'm learning, but generally fun. The lore is interesting, the graphics are amazing, the options are many. There's a lot of dice-rolling, much more than I'm used to, everything seems to require a skill. The amount of paperwork and accounting is truly epic. Luckily I just look annoyed or confused and someone else does it for me, so that works out fine.
2) My most-downloaded game product is my free Hyborian intro-adventure for The Black Hack. I gave myself 3 months to add some detail and produce 2 maps, before the 2nd ed of Black Hack came out. I failed. Maps and monster stats are hard for me, apparently. Deep sigh.
3) I'm really loving Everywhen, RPG rules powered by Barbarians of Lemuria. I wondered how it would do in a more skirmish-focused game, and it did great. Fast, easy, exciting and still plenty of room for role-playing. Looking forward to 2nd playtest of my Time Trippers game on Saturday.
4) The Fantasy Trip. I enjoy it for the tactical combat, and it produces moments of excitement and humor on a regular basis. I'm very curious to see what it's like in social situations and exploring an enemy location. I worry it might feel too mechanical.
If you're still reading, the thing I'm thinking about today is whether someone who's blind could play Everywhen: Time Trippers or TFT online. I think Time Trippers is possible--if the GM explained movement and combat options, described the terrain, etc. TFT would be harder I think; it's the opposite of "theater of the mind." I'd like to test this out sometime.
A board game by SPI in 1978, a setting hack for a role-playing game in 2018 |