I've been following the Infected Zombie RPG for a while now. It has some amazing post-apocalyptic art,
great plot hooks, and exceptional support from the designer. Recently, Immersion Studios (publishers of Infected Zombie RPG) released a scenario for the game and I was keen to check it
out. Immersion Studios sent me a pdf of
the module, for the purposes of this review.
Keep Your Friends
Close builds on the existing fiction of the game, as described in the rule
book. This won't affect your ability to
run the module if you don't have the main game though; this scenario could be
dropped into any number of post-apocalyptic game campaigns, or run as the
one-shot that it's described as.
The PCs are part of a diplomatic crew in the service of a warlord's
railways. A particularly crucial train is coming through the mountain
bottleneck to dock with an oil refinery. The whole railway is short
on oil, due to mounting attacks from enemy-affiliated groups, and this train
only has enough diesel to get through this route. But something's not quite right in town.
Though they're friendly enough, there's an underlying tension. Something is up...
The art is realistic and very good. The NPCs are fleshed out well and many are
fully statted out. The story is
well-crafted, and will appeal to a mature audience--there are some serious
things happening in this scenario, and Immersion Studios believes you can
handle that.
A few times, the tactical locations of the PCs in relation
to the NPCs will matter, so you'll want to be clear about locations, range, and
spacing if you play this scenario "theater of the mind."
There is a lot going on behind the scenes in this adventure;
the GM will need to keep in mind how the actions of the players affect the
NPCs, as well as how and when NPCs will affect and interact with the
players. I would consider Keep Your
Friends Close to be an intermediate to advanced scenario to run,
potentially very challenging for a newer GM.
I strongly recommend reading through the entire module before running
it, as a lot of events are time and reaction dependent.
Keep Your Friends Close scenario
Infected Zombie RPG
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