Saturday, January 17, 2015

Star Wars Age of Rebellion, A Study in Two Acts

I thought Nick, the GM for the Star Wars Age of Rebellion game I was in, had been dabbling in crazy experimental game ideas when he suggested that we start the new year off with a new direction. Or directions. To do this he planned to have us all come prepared to the Google Hangout with an idea we wanted to explore; he would play through this idea one-on-one with each of us in two Acts. This would give us the story lines we could investigate, individually or together as a team, as the game unfolded.


I assumed Nick had been dabbling in here somewhere.

I was worried this might lead to chaos, with other players checking out mentally, or the GM forced to contend with insane and grandiose schemes *cough Dutch player cough*, or everybody weeping openly at the beauty of my American-inflected spoken word soliloquy. We could find ourselves facing human sacrifice, mobs in the street, the breakdown of our Hangout social order.


This is actually worse than chaos, but it sums up my fears nicely.

BUT INSTEAD!  I really enjoyed the session, the First of its Name in 2015. I really dug it. Not sure where our GM got the idea; maybe it's right in the rule book, and maybe I could have asked him before I wrote this blog post, but damn it Jim I'm a blogger not a reporter.

We ended up with four solid story ideas to pursue, and gave our GM a good idea of the stories that especially interest us as players. For any GM, that is bubblin' crude! Oil that is, black gold, Texas tea.


Coincidence that GM Nick and Santa share same first name?




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