Showing posts with label Monster of the Week. Show all posts
Showing posts with label Monster of the Week. Show all posts

Sunday, March 16, 2014

Monster of the Week and Conspiracy of Shadows: Apprentice

Haven't gamed much in a while, as I concentrate on Important Things. But I did recently have a chance to play Monster of the Week at my FLGS and Conspiracy of Shadows: Apprentice at Chicago Game Day.

Monster of the Week is a fun, easy game to play based on the Apocalypse World system, but much simplified. I recommend it if you are looking for a low-prep, easy-to-explain, insta-fun game that can be played at home, at a store, or at a bar.

Here's a link to the short campaign we played using MotW a while back:

https://something-wicked-this-way-comes-let-s-kill-it.obsidianportal.com/adventure-log

It also has a fantastic price point:

http://rpg.drivethrustuff.com/product/108308/Monster-of-the-Week


For Chicago Game Day yesterday, held at the venerable and always-awesome Games Plus in Mount Prospect, Illinois, I had the chance to play something COMPLETELY DIFFERENT.  The game is called Conspiracy of Shadows: Apprentice and although heavy on narrative it is not mechanically light. Taking place in a mythical Nordic setting of Viking heroes, gods and magic it uses rune stones instead of dice and pits two teams of players against each other in a series of challenges culminating in a Final Trial.



This is not an easy game to understand quickly. The map, character sheets and rules, although beautiful and evocative, are challenging to read and understand. It took us a couple hours to really get into the swing of things, but we all worked together to decipher locations on the map and understand the rules as written. It was a great group of players, all very much into games and their mechanics, and pretty soon we were both rocking and rolling.

I played an ancient Viking warrior, Minion of a Master who ruled with a just but iron hand, seeking to preserve the ways of our people. There were two other Minions, great Vikings in their own right, and the Master himself. Our chief weakness was a disdain for teamwork, believing in individual rights, glory, and accomplishments.

Against us was the upstart Apprentice, a woman from the distant North who had broken away from the Master and tried to replace him. She had been punished and sent to her death, but had refused to die, instead allying herself with a warband of heroes on their way to defeat the Master. Although younger than the Master and his Minions, they had strength in numbers and worked as a team.  The Minion wanted to destroy the status quo and probably had a motto like, "From each according to his ability, to each according to his need" or something equally disturbing.


The unique and beautiful character sheet was unique and beautiful, but took a while to figure out.


Both sides started by moving around the beautiful map, exploring different locations and undertaking challenges in an effort to locate magical artifacts to help them in the Final Trial. The Master and his Minions sought the unbreakable Shield of Eternity which shone with the light of eternal fire.  The Apprentice and her warband sought the Dwarven Spear of the Northern Lights which could pierce anything and was generally made of Pure Awesome.

The Challenges that you face are described by the opposing team. You narrate how you plan to defeat this challenge, trying to bring in story elements that allow you to use your strengths and resources, possibly even twisting Destiny itself to generate the most rune stones that you can. The opposing team then narrates your obstacles in detail and generates an opposing number of rune stones. It's a fun process and gives you a mental workout, as well as making you very thirsty for mead and dark beer.

The Final Trial was truly epic and came down to a vicious battle between the Master and his former Apprentice, while we Minions fought the Warband outside the Master's Lair. Now that I've played it, I want to play it again.

Conspiracy of Shadows: Apprentice is available for purchase here:

http://www.magcloud.com/browse/issue/413729


Thursday, December 5, 2013

Apocalypse World: Braceburg Leans into the Psychic Maelstrom

I've played Monster of the Week but didn't have a chance to play the game that the system is based on--Apocalypse World--until recently.  The characters in the game are Niles (the Savvyhead), Brother Bat (the Hocus) and Candy Grip (the Angel).

The labels in parenthesis indicate the type of character they are.
Niles is more than just gifted with machines, he can communicate with them, modify them and make them do things that should be impossible.
Brother Bat is a charismatic, spiritual leader; physically and mentally strong with a large contingent of followers in the settlement.
Candy Grip is the settlement's doctor, concerned with everyone's well-being but often aggravated by people in general and worried that something is trying to kill her. Him. Whatever.

They live in Braceburg, so named after the leader of the settlement, Brace Win.

Green square by river is Nile's van. Two long sheds belong to Brother Bat and his people. Infirmary in the middle with a cross on it for Candy Grip. Building of Danger in foreground.

Brace started off as a big, abusive drunk with a small harem of sister-wives.  Thanks to a highly-motivating speech by Brother Bat, he is still big and abusive but also clear-headed and focused on control of the settlement.  Despite this, Brother Bat's power and influence over the people of the settlement continues to grow at an alarming rate.

Niles has had an unfortunate string of contacts with the Psychic Maelstrom, and is barely holding it together as everything from his toaster to his AK talk to him in distracting and sometimes demanding ways.

Candy was attacked twice by large mutant snakes, increasing Candy's paranoia and general irritation.  Later, Candy had a close encounter of the Postman kind which led to an increase in hospital stock. This came in handy when it was necessary to install a hallucinogen drip in Niles to keep him from going completely nuts. 

Highlights from last session:

Wisher, a waste of a human who had stolen a chicken from Fuze the Chicken Farmer, learned just how much Fuze loved his chickens when Fuze blew his brains out at the communal dinner. Candy narrowly escaped death upon attempting to calm Fuze down, but was rewarded with a new pistol when Brace took it away from Fuze.  Candy and minions recovered Wisher's body and spent the rest of the night chopping it up into medical supplies and spare organs.

Brace confronted Brother Bat about who was in charge, but Brother Bat (as usual) pulled out an epic speech and defused the situation. The effect of the speech was so profound that everyone started confessing to everyone else, intimate details of past transgressions. 

The evening devolved into drunkenness and debauchery. Candy passed on the debauchery but indulged in drunkenness, stupidly using a machine Niles had created to maximize exposure to the Psychic Maelstrom. It did allow Candy to see what Niles was seeing, which was useful. The machine told Niles that Candy smells like black licorice, which thankfully Niles kept to himself.

A persistent threat in the basement of a building left over from before The Apocalypse was dealt with, up to a point. Brother Bat was injured when mutant snakes attacked him, and Candy did a crappy job of patching him up. Niles killed the snakes with his AK, and Brother Bat communicated with a powerful entity that does not seem friendly, but seems to have left the town alone, for now, leaving nothing but prophetic warnings and a bad taste in everyone's mouth.