Showing posts with label miniatures. Show all posts
Showing posts with label miniatures. Show all posts

Saturday, July 12, 2014

Miniatures Skirmish Rules Sci-fi & Fantasy

After years of reading miniatures rules and trying to play them, only to find that the rules were too fiddly or vague and the games too long, I finally discovered it didn't have to be that way. Miniatures games could be fun and fast, and played with any miniatures of the same scale that I had handy.

I was briefly part of a miniatures wargame club and greatly enjoyed the people and the games. But I never did learn how to paint figures very well, and eventually the games were held in homes instead of game stores. Distant homes, and often with cats (allergic) so attending was no longer an option.

Luckily, the club keeps a fantastic blog with great pictures of their work and battles, so my experiences are not lost like tears in the rain, and you can see what I'm talking about.

http://chicagoskirmish.blogspot.com/

Here is a recent entry, a playtest of a new supplement for Song of Blades and Heroes called Song of Hammer and Forge. It introduces new rules for dwarves, flintlocks and cannons. Which frankly are three of my favorite things.

http://chicagoskirmish.blogspot.com/2014/07/playtesting-song-of-hammer-forge.html

As a kid I played hellishly complicated miniatures wargames like Tractics or Engage and Destroy. I tried Chainmail a few times but there were holes and contradictions in the rules. The only Warhammer miniatures I ever played were demos at Games Workshop stores, and my dreams of playing Mordheim never materialized. Battlelore  is fun but set-up and take-down are lengthy.

When the guys at the club told me I could bring my old Grenadier miniatures or HeroQuest figures, my Ral Partha creatures or Warhammer troops, I was excited. They showed me how to stat them up, explained the easy and fun rules, and the games began. We could get two games finished in one night, easy. We used terrain from the stores at first, but the guys in the club are genius and soon had their own terrain created and painted.

The best of the sci-fi miniatures rule sets that I tried.

I was lucky enough to play a few other rulesets with them, a couple sci-fi battles on distant colony worlds (Tomorrow's War and 5150 Star Army) and a fantastic post-apocalyptic game (Wastelands). There was also an epic Halloween zombie battle with multi-story buildings and vehicles, using customized All Things Zombie rules.

A great pic from Chicago Skirmish blog. Killing zombies on Halloween.


Some day I hope to get some use out of all my old 40k figures (a game I played three times) using the rules to In the Emperor's Name: https://thegamesshed.wordpress.com/2011/07/02/in-the-emperors-name/

If you're at all interested in enjoying a fast miniatures game with a maximum of fun, I strongly suggest the Song of Blades and Heroes series and Wastelands. Put those old figures to use!


http://www.ganeshagames.net/advanced_search_result.php?keywords=Song+blades+and+heroes&x=0&y=0

Saturday, November 2, 2013

And It Came From Vietnam: Miniatures Battles Using Roll20

Sometimes I can't find people near me to play the games I want, or I don't have what I need to play a game.  That's when using Roll20 to play over the wire can fill that void.  I've played three games of Crossfire now; normally a miniatures game set in WW2, we are using the Incoming variant rules to set the game during the Vietnam War.  This is Dale's account of the first battle we fought.  If you'd like to read more of Dale's excellent battle narratives, and see the maps and counters we're using, check out his blog:
http://olivedrabandricepaddies.blogspot.com/

You can also join us in the Vietnam Crossfire Community on Google+, if you'd like to play.

Mission: Raid with AirMobile Insertion for Intelligence Gathering.

This operation began with an insertion and a movement onto the map in line with 1st platoon on the right and 2nd platoon on the left. M-60's were placed between the 1st and 2nd and the 3rd and 4th squads in both platoon and the company headquarters group moved about 20-25 meters to the rear of the company line. Advancing through the woods, the company line stopped and took cover at the tree line. They had reached the indicated Brown line on the map (dirt road). 

Steamboat 6, the company CO, advanced 1-1 and 1-2, the first and second squad of first platoon across the road to a copse of trees that offered cover and the platoon commander of 1st platoon, Steamboat 1, crossed with them, covering the west of the road. The 1st platoon's M-60 and it's two remaining fire teams set up covering positions to cover the elevated roadway. The roadway rose about 2 feet above the surrounding fields covered with grasses and shrubs dotting the landscape. Steamboat 2 waited about 5 minutes and then advanced with his 1st squad across the field while the other three and his heavy weapon held back.
I came in from the north. He was waiting for me south of the road.
The 2nd platoon's 1st squad had just started to climb up and over the berm when automatic weapons fire opened from directly in front of them and then intensified as another well-directed fire team also opened fire, immediately causing American casualties. From another location, a second fire team opened fire on 1st platoon's advanced troops, pinning one of the fire teams. Continued fire from enemy forces continued to pin the 1st platoon's fire team and unfortunately suppressed the other, despite the efforts of Steamboat 2, the platoon CO.

The concentrated forces of 2nd platoon made a sweeping move around to the left and crossed the road, assaulting with grenades while covered with machine gun fire, attacking the enemy position that had hit the first squad. All the enemy forces had tried to withdraw; the combined US forces had caused several casualties and captured three EPW's (Enemy Prisoner of War). A medevac helo was locally sited and was already inbound at the time on the violet smoke thrown by 2nd platoon and it landed on the road berm, away from enemy fire and took off with both the EPW's and the American casualties that had been picked up by one of the US fire teams.

As the medevac helo lifted and returned to base, it was taken under fire by additional enemy units that had appeared near the western edge of the tree line but other than incidental damage, the helo returned without incident. Meanwhile, 1st platoon elements used this opportunity to withdraw back across the road under overnight fire from the combined machine guns and the River Rats returned to their LZ on the other side of the tree lines, mission accomplished.