Showing posts with label post-apocalyptic. Show all posts
Showing posts with label post-apocalyptic. Show all posts

Saturday, December 17, 2016

The 100: the Game Setting


I'm a big fan of the sci-fi post-apocalyptic setting, and The CW's  "The 100" struck me as a particularly good one. I also think it lends itself to a good game world if you expand it to include factions and ruins exploration. Sort of a "The 100" meets "The Morrow Project", "Aftermath!", or even "Gamma World", when played less-gonzo.

So here I present my fan project, just-for-fun, Barbarians of Lemuria: The 100 game! 

This first link takes you to my The 100 Setting Primer, all fluff and pretty pictures, for those who need a refresher on the world or have never seen the show. Spoilers ahead:

The 100: the Game Setting Primer

This link takes you to the master doc with rules for playing in the world of The 100, using the Barbarians of Lemuria rules system:

The 100: the Game

If you've never watched the show, get past the first three episodes and you'll be hooked.  If you're already a fan of the show, I hope the setting I've created here will allow you to run games in the exciting, dangerous world of The 100!


This could be you.

Wednesday, October 5, 2016

Review for Infected Zombie RPG Scenario: Keep Your Friends Close

I've been following the Infected Zombie RPG for a while now.  It has some amazing post-apocalyptic art, great plot hooks, and exceptional support from the designer.  Recently, Immersion Studios (publishers of Infected Zombie RPG) released a scenario for the game and I was keen to check it out.  Immersion Studios sent me a pdf of the module, for the purposes of this review.

Keep Your Friends Close builds on the existing fiction of the game, as described in the rule book.  This won't affect your ability to run the module if you don't have the main game though; this scenario could be dropped into any number of post-apocalyptic game campaigns, or run as the one-shot that it's described as.

The PCs are part of a diplomatic crew in the service of a warlord's railways. A particularly crucial train is coming through the mountain bottleneck to dock with an oil refinery. The whole railway is short on oil, due to mounting attacks from enemy-affiliated groups, and this train only has enough diesel to get through this route. But something's not quite right in town. Though they're friendly enough, there's an underlying tension. Something is up...

The art is realistic and very good.  The NPCs are fleshed out well and many are fully statted out.  The story is well-crafted, and will appeal to a mature audience--there are some serious things happening in this scenario, and Immersion Studios believes you can handle that.

A few times, the tactical locations of the PCs in relation to the NPCs will matter, so you'll want to be clear about locations, range, and spacing if you play this scenario "theater of the mind."

There is a lot going on behind the scenes in this adventure; the GM will need to keep in mind how the actions of the players affect the NPCs, as well as how and when NPCs will affect and interact with the players.  I would consider Keep Your Friends Close to be an intermediate to advanced scenario to run, potentially very challenging for a newer GM.  I strongly recommend reading through the entire module before running it, as a lot of events are time and reaction dependent.

Finally, you get a lot with this scenario, for a low price.  I recommend picking it up, for your post-apocalyptic needs.

Keep Your Friends Close scenario

Infected Zombie RPG