Showing posts with label Roll20. Show all posts
Showing posts with label Roll20. Show all posts

Saturday, December 27, 2014

Into the Odd Twice, Labyrinth Lord Generates Worst Vacation Ever

Many have been the games played in the last couple of months; at least, many by my standards. My Dungeon Crawl Classics campaign at Games Plus in Mount Prospect, IL, restarted, only to be placed immediately back into hiatus for the holidays.  I finished with the customized D&D 4th Edition game held at Chicagoland Games in Chicago, IL.  The D&D 5th Edition game, customized for Clark Ashton Smith's world of Hyperborea, is still going strong.  I enjoy the setting and the system, and I get to play with my wife and good friends while drinking beer or cocktails. Like all of my In Real Life games, it is rated M for Mature.

To look at this requires Maturity.

It is over Google Hangouts where my gaming has increased a great deal. I've gotten very comfortable with the format; I will always prefer to meet in person for a game, but when that's impossible, Hangouts is the way to go. I prefer it when the GM uses a tool of some kind (such as Roll20 or Paint) to show graphics, handouts, or maps but it no longer detracts from my enjoyment overmuch if those tools aren't used.

I'm playing in two long-running campaigns over over the wire: Fantasy Flight's Star Wars and classic, Game Designer's Workshop Traveller. I've also had the chance to play a great DCC module, Prince Charming: Reanimator and for the first time played a (very enjoyable) session of Labyrinth Lord.

I loved that we started the LL game "on vacation", which I don't think has ever been a start for an adventure I've been in. One of the characters had to pound around in the bucolic summer heat wearing plate armor as we investigated clues, explored a tomb, and sought information, leading to his oft-muttered "Worst Vacation Ever!"

I've been excited about Into the Odd for a while now, and finally had the chance to try it out with a couple of great GMs.  In the first case there were three players total and we ran through a dungeon-type scenario pulled from the game designer's blog. We had characters whipped up in a jiffy and they soon developed their own unique personalities, helped along by the weirdness of the environment, a shared near-death experience early in the adventure, and our general sense of paranoia and impending doom.  We ran through the whole dungeon in the time we had allotted and I was able to go through the process of "leveling up" with four quick rolls.


An interesting and diverse assortment of arcana.


The second game of Into the Odd was of a more free-form nature, and I will borrow generously from the report of our GM, Noah Stevens:

We were hired by Mr. Smythewick-on-Smythe, Comptroller of the Adventurers' and Post-persons' guild, to deliver 1 pound of fine green tea - likely magical.  "Viridian Tea of the Jade Brewmancers".  In addition, we have distributed amongst ourselves 100 chocolate bonbons, meant for consumption by Serpent Men (AND ONLY by Serpent Men! as we have since learned).
Both are to be delivered whilst Arcturus hangs in the Southern sky above Bastion, if we are to be paid.

Before leaving we purchased a purple Crocatoo from Mr. Oubilette, at his Fantastic Fowl Emporium.  Also released Odiet Thindo from gravest indenture via bayonet to Mr. Oubilette's abdomen.  Maybe.

A brief moment of air travel by Daemon Zeppelin, and the party docked at the Aerodrome of Bastion, on the Sky Level.  We landed, poisoned the customs agent (accidentally!) and dodged the tax-man.  After nearly getting pick-pocketed, we pressed into service a Deep One hybrid urchin boy named Bertie (possibly the son of a watchman).

Hugo's airship: How Does It Work

We hired Hugo the Aero-captain, and contributed to his untimely death by Crabbird, after destroying a lovely and aggressive mated pair with rocket and blade.

Between the Crabbird attack and the unwanted attention of the Guard, now approaching via airship and firing at us, we temporarily lost one member of the party. As well as permanently losing the previously mentioned Hugo the Aero-captain.

An arcanum, the Dust Mephit Engine, was recovered (still unknown exactly what it does, but it was the engine for Hugo's dirigible.  Odiet damaged the rune-markings in removal from the tiller).

We broke into a private dwelling on a rim-side balcony, and entered into the temple district to avoid the Guard and their Auto-Arquebuses.  Hid in and dealt with the temple of Doubloonus, and the High Priest, for several days but declined his offer of theological and economical intercessions.
Then we got all henna'ed up with currency symbols and dressed in robes (even the parrot) so as to stand out less, and struck out to find the Serpent Men and deliver our packages.

We entered into the Aviary of the Contemptuous Saint, where everything is a bit too tidy and neat.  A nameless Faepog came sidling by with Mr. Fiddler's (probably cursed) fiddle. Nobody came sidling by with my expended rocket, however.  
That's where we left off, until the next time...



One more thing--I played Metamorphosis Alpha today for the first time since I was in junior high school! It was a great time with a good crew; lots of action, investigation, and humor. I'll talk details about it in a future post.

Saturday, November 2, 2013

And It Came From Vietnam: Miniatures Battles Using Roll20

Sometimes I can't find people near me to play the games I want, or I don't have what I need to play a game.  That's when using Roll20 to play over the wire can fill that void.  I've played three games of Crossfire now; normally a miniatures game set in WW2, we are using the Incoming variant rules to set the game during the Vietnam War.  This is Dale's account of the first battle we fought.  If you'd like to read more of Dale's excellent battle narratives, and see the maps and counters we're using, check out his blog:
http://olivedrabandricepaddies.blogspot.com/

You can also join us in the Vietnam Crossfire Community on Google+, if you'd like to play.

Mission: Raid with AirMobile Insertion for Intelligence Gathering.

This operation began with an insertion and a movement onto the map in line with 1st platoon on the right and 2nd platoon on the left. M-60's were placed between the 1st and 2nd and the 3rd and 4th squads in both platoon and the company headquarters group moved about 20-25 meters to the rear of the company line. Advancing through the woods, the company line stopped and took cover at the tree line. They had reached the indicated Brown line on the map (dirt road). 

Steamboat 6, the company CO, advanced 1-1 and 1-2, the first and second squad of first platoon across the road to a copse of trees that offered cover and the platoon commander of 1st platoon, Steamboat 1, crossed with them, covering the west of the road. The 1st platoon's M-60 and it's two remaining fire teams set up covering positions to cover the elevated roadway. The roadway rose about 2 feet above the surrounding fields covered with grasses and shrubs dotting the landscape. Steamboat 2 waited about 5 minutes and then advanced with his 1st squad across the field while the other three and his heavy weapon held back.
I came in from the north. He was waiting for me south of the road.
The 2nd platoon's 1st squad had just started to climb up and over the berm when automatic weapons fire opened from directly in front of them and then intensified as another well-directed fire team also opened fire, immediately causing American casualties. From another location, a second fire team opened fire on 1st platoon's advanced troops, pinning one of the fire teams. Continued fire from enemy forces continued to pin the 1st platoon's fire team and unfortunately suppressed the other, despite the efforts of Steamboat 2, the platoon CO.

The concentrated forces of 2nd platoon made a sweeping move around to the left and crossed the road, assaulting with grenades while covered with machine gun fire, attacking the enemy position that had hit the first squad. All the enemy forces had tried to withdraw; the combined US forces had caused several casualties and captured three EPW's (Enemy Prisoner of War). A medevac helo was locally sited and was already inbound at the time on the violet smoke thrown by 2nd platoon and it landed on the road berm, away from enemy fire and took off with both the EPW's and the American casualties that had been picked up by one of the US fire teams.

As the medevac helo lifted and returned to base, it was taken under fire by additional enemy units that had appeared near the western edge of the tree line but other than incidental damage, the helo returned without incident. Meanwhile, 1st platoon elements used this opportunity to withdraw back across the road under overnight fire from the combined machine guns and the River Rats returned to their LZ on the other side of the tree lines, mission accomplished.